Hello KrosFans!
We are back again with another interview, and today is time to present you a pillar for the Italian community;
if you have a question you can be sure that he will give you an answer, a reeeeeeeeeeeally comprehensive answer (not joking guys, you will see);
He loves to help players to enjoy the game to the fullest and to guides new rookies through their first steps in KA, and he does it great creating guides, analysis keeping everyone up to date with the latest news and creating useful contents on the FB group!
Like I said he loves to be exhaustive too so grab a cup of coffee and let's get to know...MATTIA!
"I started playing Krosmaster from the very beginning of Season 1, when Brotherhood of the Tofu’s members were promos for the first 4Fun events into shops (my first picked promo was a Nox… Yes we randomly picked up prizes from a plastic bag

).
I started playing alone but soon, in the shop where we used to meet, a little (but constantly growing) community started to assemble.
I played my first event in Milan, for the very first Krosmaster Open Cup (we were more than 100 players, from all Italy!) and I placed 88th with a Frigost Asylum team (Count Frigost, Luk Ilook, 2x Coa Gulary, 2x Quentin Flush). I was not a very good player… And this thing did not improve in time…

I started to follow more rules than the raw game and in Modena Play I took my Official Judge Test with the Italian CCM, passed at full correct answers. I found my vocation! After that, I collaborated with the Italian Publisher for the game (Ghenos Games) in many official events, important QT and Italian Nationals, following my judge role.
I knew great players during those events (Alberto Zini, Michele Capuzzi, Romeo Riggio, Franco Raia, Andrea Malpassi and many others…), and found some friends too in the meantime. I collaborated with some Italian teams in playtesting for events.
Between tournaments, and thanks to the many persons known with Krosmaster Arena, I became very active on the Italian Official Forum creating guides for teams’ archetypes, analysis for many miniatures and founding with Franco Raia a whole new “Forum Magazine” with articles and a weekly appointment known as “Krosmaster 4 Noobs” treating free online teams done just with the free pieces of the old Ankama’s online 3D game.
The Italian CCM promoted me as Senior Judge with an official post on the IT forum.
I wrote some pieces on the EN forum too and became active onto Double Critical (a German site for Krosmaster). With those new contacts and links with new communities of players outside my country, I took contact with Huun and Dewit asking for some clarification about doubtful rules trying to clarify that for all communities.
Recently with some Italian friends, we supported Krosmaste Blast translating all Profiles from the game/kickstarter/Gloomy Grove (both Blast and Arena), Rule, Krosmic Favors and Divine Challenges in Italian, making this young brother-game accessible for everyone in our country. Blast could be a spark to reignite in Arena players their interest into the game: Arena and Blast can live on parallel channels, supporting each other with events and maybe crossed prizes… Hoping that Ankama will support a little our vision.
I never had important results in QTs or official tournaments, even because I often was there as judge more than as a player. I like to play unusual teams more than tiers, experimenting and finding synergies more than raw competitive power. My favourite all-time team was the original Shrek (Anna Tommy, Goultard, 2x Coa Gulary, Fern Sock’em) and I liked all kind of “Blitz” team with Theo (mainly Red Blitz and Blitzball). Another team I loved was The Brotherhood of the Tofu (Evangeline, Yugo, Adamai-Dragon, Cleophee, Phaeris-Devastated, with Adamai in the sideboard); technical and not very known, it can give great fun and results with some practice and efforts.
For the future my goal will be to maintain Krosmaster Arena alive, looking at it from a new point of view, making the game a link between all communities and playable by people from all the game’s timeline (even if they stopped in the meantime). To do that a new perspective must be implemented in some aspects of the game, even clarifying some rules, and making terms/effect recognizable by precise and defined keywords. Maybe something new should be implemented in-game formats, unifying all players and all communities under the same flag.
The Krosmaster community got a real passion, and love, for their game (let me say that Arena is our game more than Ankama’s one). There is always active people in this community, searching for a way to keep the attention high with something new (trivia, online events, discussion on teams and figures, guides for beginners). New players will always find someone glad to help them and introduce them to the game. This community is always looking further, waiting for the next live events to play together and see their friends having fun with Krosmaster. While other communities are too competitive-driven, and pro-players snobs helping newcomers, our community will always find time to talk and play to our beautiful game… And this is a really good thing.
Tournaments are played at a very good level, generally polite and with honest and constructive mood from players (even if some very rare “black sheeps” had been between us, honestly). I had seen people helping their rookie opponents just to let them understand the game and enjoy it, rather than devastating them with an easy kill.
The game is very flexible and can be played just for fun, or at a very deep and competitive level. There are so much variant that can influence the game: the map, the team, the tiers, the local metagame, using one piece instead of another understanding the differences related to all possible variations. Krosmaster Arena is a game playable in the family (as I did with my son, introducing him to the game when he was 9), or playable between friends (just think at all 4Fun events with their special rules or the S.Valentine tournament for couples), or going to pure competition maximizing your chances of victory knowing all fields, all Demonic Rewards in each pile, and all the aspects and synergies of your team. It is really a game for everyone.
Oh, and naturally I like the compatibility between all games from the Krosmaster Collection with Arena. It is a great idea, merging more games into one big passion for all players.
I am an active part of Unit 2, that follows Rules, and Unit 3 that follows Game Balancing. I am trying to give my best support to all colleagues with my knowledge of rules, searching for odd interactions and with my historic presence in many events. I really hope to be useful for other KIC members, even if I am often a bit aggressive defending my positions… Forgive me pals, I am driven from my passion for Arena.

My favourite Krosmaster? Ummm… This is not an easy question for me… Even if I played many times Shrek, and I liked very much Phaeris-Devastated for her role in the metagame, I think that my favourite Krosmaster is Goultard The Barbarian. Apart from the great miniature (black skin, white hair and a lightning on the chest… What can be cooler?) I always liked the story of Goultard into the Dofus/Wakfu universe… I even gathered all info I found on an Italian post on the IT forum with the Story of Goultard (that involves Goultard, Katar, Vlad, Dark Vlad, Arty and many others). I always liked how this son of the Yop’s God became the incarnation of cruelty after lost everything she cared of… Goultard The Barbarian represents the line that a man should never cross, even in despair, and her path reaching the “vanilla” version we all know from the Anime is the redemption of a true hero.
About the raw game, The Barbarian is an exotic piece focused on a totally different strategy from the standard Goultard. I played online my Barbarian Asylum team for a long time, always having fun with it, from the very first 2D online game. Do you dare to challenge the Boogeyman?

"